2012/01/29 2.64 released - At setting of "Option" button in the start window, "MiddleLight" button was added. If your PC power isn't enough, please use this. - At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the image quality setting of default was changed. The density of scanlines was changed to 70% from 30%. - At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched Mode, the image quality was improved. * At this mode, a stretch of screen isn't performed. The FullScreen is drawn with drawing of overscan area. - The speed and timing were brought close to the movement of a real machine. In "Circuslide", The problem that BGM occasionally fell into disorder was solved. - The processing of switching to full-screen has been improved. ( correspondence to older PC environment) - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake264-for98.zip + I began Twitter. (Japanese language) http://twitter.com/kitao_n * The happiness of the game is the world human race commonness. It longs for peace. * I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported. 2011/12/18 2.63 released - The performance of these days' PC improved. So the default setting was made high-definition setting. - At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated. * If the save file is started with the old version (before v1.14), the elapsed time isn't indicated. * If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset. - A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted. * When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine. - The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved. - Additionally, a detailed part has been improved and corrected.